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60 abilities total. Also browse abilities by family.


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Apocalypse
Apocalypse
20 Round Cooldown

100% Hit Chance 

 

Calls down a meteor, which will fall 15 rounds from now, instantly killing all active pets.

 

Cockroaches and Beetles always survive this attack.

Arcane Blast
Arcane Blast

100% Hit Chance 

 

Blasts the enemy with a surge of arcane power, dealing 295 Magic damage.

 

Damage increases by 98 each time it is used. Max 492 Magic damage.


Vs. Flying

Vs. Mechanical
Arcane Shot
Arcane Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Magic damage.


Vs. Flying

Vs. Mechanical
Arm Cannon Blast
Arm Cannon Blast

100% Hit Chance 

 

Blasts the enemy with a beam of energy, dealing 295 Mechanical damage.

 

Damage increases by 98 each time it is used. Max 492 Mechanical damage.


Vs. Beast

Vs. Elemental
Barrel Toss
Barrel Toss

100% Hit Chance 

 

First use: Fills a barrel.

 

Second use: Throws the barrel, dealing 886 Beast damage.


Vs. Critter

Vs. Flying
Bend Time
Bend Time
6 Round Cooldown

The next pet you swap in will have all of its cooldowns reset.

Bombing Run
Bombing Run
3 Round Cooldown

100% Hit Chance 

 

Deals 197 Mechanical damage and calls in a bombing run.

 

After 3 rounds the bombs will arrive, dealing 394 Mechanical damage to the current enemy pet.


Vs. Beast

Vs. Elemental
Booby-Trapped Presents
Booby-Trapped Presents
5 Round Cooldown

100% Hit Chance 

 

Lays down a ring of booby-trapped presents around the opponent. The next pet to swap into the battle will receive 788 Mechanical damage.


Vs. Beast

Vs. Elemental
Cannon Shot
Cannon Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Celestial Blessing
Celestial Blessing

100% Hit Chance 

 

Sanctifies the ground for 5 rounds, blessing the next friendly pet to swap into battle with 50% reduced damage for 3 rounds.

Chew
Chew
1 Round Cooldown

Patiently chew some grass. On the next round, you will deal 492 Critter damage in addition to your next attack.

 

Chew can deal damage from the back row.


Vs. Undead

Vs. Humanoid
Curse of Doom
Curse of Doom
5 Round Cooldown

100% Hit Chance 

 

Deals 788 Undead damage after 4 rounds.


Vs. Humanoid

Vs. Aquatic
Deep Bite
Deep Bite

100% Hit Chance 

 

Bites deeply into the enemy, dealing 197 Aquatic damage.

 

Damage increases by 98 each time it is used. Max 591 Aquatic damage.


Vs. Elemental

Vs. Magic
Deep Breath
Deep Breath

100% Hit Chance 

 

Takes one round to breathe in deeply.

 

The next round the user unleashes a devastating breath attack, dealing 985 Dragonkin damage.


Vs. Magic

Vs. Undead
Deep Snap
Deep Snap
1 Round Cooldown

100% Hit Chance 

 

Bites deeply into the enemy, dealing 197 Aquatic damage.

 

Damage increases by 197 each time it is used. Max 3940 Aquatic damage.


Vs. Elemental

Vs. Magic
Elementium Bolt
Elementium Bolt
5 Round Cooldown

100% Hit Chance 

 

Launches an elementium bolt at the enemy team.

 

After 2 rounds, the bolt strikes, causing the current enemy pet to take 591 Dragonkin damage and become stunned for 1 round.


Vs. Magic

Vs. Undead
Empowering Strikes
Empowering Strikes

100% Hit Chance 

 

Slash at the enemy with shadowy blades, dealing 295 Undead damage.

 

Damage increases by 98 each time it is used. Max 492 Undead damage.


Vs. Humanoid

Vs. Aquatic
Entangling Roots
Entangling Roots
3 Round Cooldown

100% Hit Chance 

 

Causes a thick nest of vines to begin growing around the enemy team.

 

Next round, the opponent's pet will take 591 Elemental damage and be rooted for 2 rounds.


Vs. Mechanical

Vs. Critter
Face Punch
Face Punch
1 Round Cooldown

100% Hit Chance 

 

Punch the enemy directly in the face, dealing 197 Humanoid damage.

 

Damage increases by 197 each time it is used. Max 591 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Flame Shot
Flame Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Elemental damage.


Vs. Mechanical

Vs. Critter
Frost Shot
Frost Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Aquatic damage.


Vs. Elemental

Vs. Magic
Furious Flapping
Furious Flapping
1 Round Cooldown

100% Hit Chance 

 

Flap your wings furiously, dealing 197 Flying damage.

 

Damage increases by 197 each time it is used. Max 591 Flying damage.


Vs. Aquatic

Vs. Dragonkin
Geyser
Geyser
5 Round Cooldown

100% Hit Chance 

 

Causes a water geyser to form under the enemy team.

 

After 3 rounds, the geyser erupts, causing the current enemy pet to take 689 Elemental damage and be stunned for 1 round.


Vs. Mechanical

Vs. Critter
Heartbroken
Heartbroken
2 Round Cooldown

Next round you take 50% additional damage. If hurt, you will deal 100% additional damage for 2 rounds.

Holy Blast
Holy Blast

100% Hit Chance 

 

Blasts the enemy with holy light, dealing 197 Elemental damage.

 

Damage increases by 98 each time it is used. Max 591 Elemental damage.


Vs. Mechanical

Vs. Critter
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