My Pet Collection
You've collected 0 pets
Log in to track your collection

Filter Pet Abilities by...

14 abilities total. Also browse abilities by family.


Filters:  Release all filtersremove filter
Remove filterremove filter

1-14 of 14
Select an ability:
Bone Prison
Bone Prison

100% Hit Chance 

 

Deals 334 Undead damage and prevents the target from fleeing for 2 rounds.


Vs. Humanoid

Vs. Aquatic
Entangling Roots
Entangling Roots
3 Round Cooldown

100% Hit Chance 

 

Causes a thick nest of vines to begin growing around the enemy team.

 

Next round, the opponent's pet will take 591 Elemental damage and be rooted for 2 rounds.


Vs. Mechanical

Vs. Critter
Frost Nova
Frost Nova
3 Round Cooldown

100% Hit Chance 

 

Deals 394 Elemental damage and prevents the target from fleeing for 2 rounds.

 

While rooted the target is Chilled .


Vs. Mechanical

Vs. Critter
Grasp
Grasp

100% Hit Chance 

 

Grabs the target, dealing 295 Aquatic damage.

 

The target cannot swap for 2 rounds.


Vs. Elemental

Vs. Magic
Gravity
Gravity
1 Round Cooldown

100% Hit Chance 

 

Slams the target into the ground, dealing 492 Magic damage.

 

If used again on the same target, they are levitated and unable to flee for 2 rounds.


Vs. Flying

Vs. Mechanical
Icy Web
Icy Web

100% Hit Chance 

 

Flings an icy Web at the target, dealing 295 Elemental damage and making it impossible to flee for 2 rounds.


Vs. Mechanical

Vs. Critter
Sewage Eruption
Sewage Eruption
3 Round Cooldown

100% Hit Chance 

 

Causes an eruption of filth and garbage to form under the enemy pet.

 

In two rounds, the opponent's pet will take 591 Magic damage and be rooted for 2 rounds.


Vs. Flying

Vs. Mechanical
Slime Trail
Slime Trail

100% Hit Chance 

 

Leave a slime trail, dealing 354 Critter damage and coating the target in sticky goo, making it impossible to flee for 1 rounds.


Vs. Undead

Vs. Humanoid
Spa Day
Spa Day
5 Round Cooldown

Take some time off to relax, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While relaxing, you cannot swap pets.

Sticky Goo
Sticky Goo

100% Hit Chance 

 

Flings a sticky goo at the target, dealing 197 Elemental damage and making it impossible to flee for 5 rounds.


Vs. Mechanical

Vs. Critter
Sticky Web
Sticky Web

100% Hit Chance 

 

Flings a sticky Web at the target, dealing 295 Beast damage and making it impossible to flee for 2 rounds.


Vs. Critter

Vs. Flying
Super Sticky Goo
Super Sticky Goo

100% Hit Chance 

 

Flings a sticky goo at the target, dealing 295 Elemental damage and making it impossible to flee for 2 rounds.


Vs. Mechanical

Vs. Critter
Void Tremors
Void Tremors
3 Round Cooldown

100% Hit Chance 

 

Causes a void tremor to form under the enemy pet.

 

In two rounds, the opponent's pet will take 591 Magic damage and be rooted for 2 rounds.


Vs. Flying

Vs. Mechanical
Whirlpool
Whirlpool
3 Round Cooldown

100% Hit Chance 

 

Causes a whirlpool to form under the enemy pet.

 

In two rounds, the opponent's pet will take 591 Aquatic damage and be rooted for 2 rounds.


Vs. Elemental

Vs. Magic
1-14 of 14
Follow us on TwitterLike us on FacebookSubscribe via RSS