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16 abilities total. Also browse abilities by family.
Poisons the clouds with acid, dealing 177 Aquatic damage to all enemies. The acid quickly disperses and calls down a cleansing rain for 9 rounds.
During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
100% Hit Chance
Deals 472 Magic damage split between all enemies and warps the weather into Arcane Winds for 9 rounds. Does additional damage if Arcane Winds is already active.
During Arcane Winds, pets cannot be stunned or rooted.
100% Hit Chance
Deals 531 Elemental damage and causes a Blizzard for 9 rounds.
During a Blizzard, all pets are considered Chilled and Elemental abilities deal 25% additional damage.
100% Hit Chance
A shadow falls across the battlefield, dealing 886 Humanoid damage and turning the weather to Darkness for 5 rounds.
During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.
100% Hit Chance
Deals 886 Mechanical damage and causes a Lightning Storm for 5 rounds.
During a Lightning Storm, all pets deal 39 bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.
Restores 177 health to your team and calls down a cleansing rain for 9 rounds.
During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
100% Hit Chance
Deals 886 Magic damage and transforms the weather into a sunny day for 9 rounds.
During a sunny day, the maximum health of all pets is increased by 50% and healing done is increased by 25%.
100% Hit Chance
Deals 531 Magic damage and turns the weather into Moonlight for 9 rounds.
During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
100% Hit Chance
Kick up a mudslide, dealing 531 Beast damage and causing muddy weather for 9 rounds.
Muddy weather prevents any pet that enters the battlefield from swapping out for 3 rounds, and increases all critical damage dealt by 25%.
100% Hit Chance
Calls down a mudslide, dealing 709 Critter damage and causing muddy weather for 9 rounds.
Muddy weather prevents any pet that enters the battlefield from swapping out for 3 rounds, and increases all critical damage dealt by 25%.
100% Hit Chance
Deals 788 Magic damage split between all enemies and warps the weather into Arcane Winds for 9 rounds. Does additional damage if Arcane Winds is already active.
During Arcane Winds, pets cannot be stunned or rooted.
100% Hit Chance
Deals 886 Flying damage and turns the weather into a sandstorm for 5 rounds.
During a sandstorm, all pets take 98.5 less damage and their accuracy is reduced by 10%.
100% Hit Chance
Scorches the ground, dealing 531 Dragonkin damage and dealing 78 Dragonkin damage to all active pets each round for 9 rounds.
During Scorched Earth, all pets count as Burning .
100% Hit Chance
Deals 118 Dragonkin damage to all enemy pets, restores 118.2 health to all allies and turns the weather into Moonlight for 9 rounds.
During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
100% Hit Chance
A Solar Beam strikes all enemies, dealing 295 Elemental damage and transforms the weather into a sunny day for 9 rounds.
During a sunny day, the maximum health of all pets is increased by 50%. and healing done is increased by 25%.
100% Hit Chance
Deals 531 Dragonkin damage and turns the weather into toxic gas for 9 rounds.
During toxic gas, the duration of all hostile damage over time effects is increased by 1 round, and all pets are considered Poisoned.