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16 abilities total. Also browse abilities by family.


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1-16 of 16
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Acid Rain
Acid Rain
3 Round Cooldown

Poisons the clouds with acid, dealing 177 Aquatic damage to all enemies. The acid quickly disperses and calls down a cleansing rain for 9 rounds.

 

During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.


Vs. Elemental

Vs. Magic
Arcane Storm
Arcane Storm
3 Round Cooldown

100% Hit Chance 

 

Deals 472 Magic damage split between all enemies and warps the weather into Arcane Winds for 9 rounds. Does additional damage if Arcane Winds is already active.

 

During Arcane Winds, pets cannot be stunned or rooted.


Vs. Flying

Vs. Mechanical
Call Blizzard
Call Blizzard
3 Round Cooldown

100% Hit Chance 

 

Deals 531 Elemental damage and causes a Blizzard for 9 rounds.

 

During a Blizzard, all pets are considered Chilled and Elemental abilities deal 25% additional damage.


Vs. Mechanical

Vs. Critter
Call Darkness
Call Darkness
5 Round Cooldown

100% Hit Chance 

 

A shadow falls across the battlefield, dealing 886 Humanoid damage and turning the weather to Darkness for 5 rounds.

 

During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.


Vs. Dragonkin

Vs. Beast
Call Lightning
Call Lightning
5 Round Cooldown

100% Hit Chance 

 

Deals 886 Mechanical damage and causes a Lightning Storm for 5 rounds.

 

During a Lightning Storm, all pets deal 39 bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.


Vs. Beast

Vs. Elemental
Cleansing Rain
Cleansing Rain
3 Round Cooldown

Restores 177 health to your team and calls down a cleansing rain for 9 rounds.

 

During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.

Illuminate
Illuminate
5 Round Cooldown

100% Hit Chance 

 

Deals 886 Magic damage and transforms the weather into a sunny day for 9 rounds.

 

During a sunny day, the maximum health of all pets is increased by 50% and healing done is increased by 25%.


Vs. Flying

Vs. Mechanical
Moonfire
Moonfire
3 Round Cooldown

100% Hit Chance 

 

Deals 531 Magic damage and turns the weather into Moonlight for 9 rounds.

 

During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.


Vs. Flying

Vs. Mechanical
Mud Rake
Mud Rake
3 Round Cooldown

100% Hit Chance 

 

Kick up a mudslide, dealing 531 Beast damage and causing muddy weather for 9 rounds.

 

Muddy weather prevents any pet that enters the battlefield from swapping out for 3 rounds, and increases all critical damage dealt by 25%.


Vs. Critter

Vs. Flying
Mudslide
Mudslide
4 Round Cooldown

100% Hit Chance 

 

Calls down a mudslide, dealing 709 Critter damage and causing muddy weather for 9 rounds.

 

Muddy weather prevents any pet that enters the battlefield from swapping out for 3 rounds, and increases all critical damage dealt by 25%.


Vs. Undead

Vs. Humanoid
Psionic Storm
Psionic Storm
5 Round Cooldown

100% Hit Chance 

 

Deals 788 Magic damage split between all enemies and warps the weather into Arcane Winds for 9 rounds. Does additional damage if Arcane Winds is already active.

 

During Arcane Winds, pets cannot be stunned or rooted.


Vs. Flying

Vs. Mechanical
Sandstorm
Sandstorm
5 Round Cooldown

100% Hit Chance 

 

Deals 886 Flying damage and turns the weather into a sandstorm for 5 rounds.

 

During a sandstorm, all pets take 98.5 less damage and their accuracy is reduced by 10%.


Vs. Aquatic

Vs. Dragonkin
Scorched Earth
Scorched Earth
3 Round Cooldown

100% Hit Chance 

 

Scorches the ground, dealing 531 Dragonkin damage and dealing 78 Dragonkin damage to all active pets each round for 9 rounds.

 

During Scorched Earth, all pets count as Burning .


Vs. Magic

Vs. Undead
Starfall
Starfall
4 Round Cooldown

100% Hit Chance 

 

Deals 118 Dragonkin damage to all enemy pets, restores 118.2 health to all allies and turns the weather into Moonlight for 9 rounds.

 

During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.


Vs. Magic

Vs. Undead
Sunlight
Sunlight
5 Round Cooldown

100% Hit Chance 

 

A Solar Beam strikes all enemies, dealing 295 Elemental damage and transforms the weather into a sunny day for 9 rounds.

 

During a sunny day, the maximum health of all pets is increased by 50%. and healing done is increased by 25%.


Vs. Mechanical

Vs. Critter
Toxic Fumes
Toxic Fumes
3 Round Cooldown

100% Hit Chance 

 

Deals 531 Dragonkin damage and turns the weather into toxic gas for 9 rounds.

 

During toxic gas, the duration of all hostile damage over time effects is increased by 1 round, and all pets are considered Poisoned. 


Vs. Magic

Vs. Undead
1-16 of 16
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